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The MetaHuman template provides lipsyncing support for Unreal MetaHumans.
Lipsync support is experimental.

Get Started

Follow the steps below set up a MetaHuman in the SingleCharacter level.
1

Install a MetaHuman to your project

2

Open the MetaHuman actor blueprint

3

Update the Anim Class property

Select the character’s Face in the components menuIn the Details panel, update the Anim Class to ABP_Metahuman_Face:
4

Add Inworld components

Add InworldVoiceAudio, InworldCharacter, and InworldLipsync components to the actor.Please note you still need to set up your InworldCharacter component with the appropriate data and graphs. See the Character template for details on setting up the character.
5

Update the actor

In the SingleCharacter level replace the current Inworld character actor with your modified MetaHuman actor.
Now you should be able to play the Single Character level and your MetaHuman character will respond with lipsync animations!