Where to find
- In the Content Browser, open the Settings menu.
- Enable “Show Plugin Content”.
- Navigate to /Plugins/InworldAssets.
Do not edit plugin assets in place. Copy what you need into your project (
/Game/...) and modify the copies so you can update the plugin safely later.What’s included
Folder structure and representative assets:- 
Animals
- Bird
 - Meshes:
- Static SM_Pigeon_L
- Skeleton: SM_Pigeon_L_SM_Pigeon_L
 
- Static 
- Materials: M_pigeon
- Textures: T_pigeon_AlbedoTransparency,T_pigeon_Normal
- Physics/Skeleton: SM_Pigeon_L_SM_Pigeon_L_PhysicsAsset,SM_Pigeon_L_SM_Pigeon_L_Skeleton
 
- Meshes:
- Cat
 - Meshes:
- Static SM_Cat_L
- Skeleton: SM_Cat_L_SM_Cat_L
 
- Static 
- Materials: M_cat
- Textures: T_cat_AlbedoTransparency,T_cat_Normal
- Physics/Skeleton: SM_Cat_L_SM_Cat_L_PhysicsAsset,SM_Cat_L_SM_Cat_L_Skeleton
 
- Meshes:
- Dog
 - Meshes:
- Static SM_Dog_L
- Skeleton: SM_Dog_L_SM_Dog_L
 
- Static 
- Materials: M_dog
- Textures: T_dog_AlbedoTransparency,T_dog_Normal
- Physics/Skeleton: SM_Dog_L_SM_Dog_L_PhysicsAsset,SM_Dog_L_SM_Dog_L_Skeleton
 
- Meshes:
 
- Bird
- 
Building
- Door
 - Meshes: SM_Door_L
- Materials: M_wall_door
- Textures: wall_door_AlbedoTransparency,wall_door_Normal
 
- Meshes: 
- Wall
- Meshes:
SM_Wall_L SM_Wall_Door_L SM_HalfWall_L 
- Materials: M_wall,M_halfWall
- Textures: wall_*,halfWall_*
 
- Meshes:
- Windows
- Meshes:
SM_WallWindow1_L SM_WallWindow2_L 
- Materials: M_glass,M_wallWindow,M_wallWindow1
- Textures: wallWindow1_*,wallWindow2_*
 
- Meshes:
 
- Door
- 
Objects
- Bulb
 - Meshes: SM_Bulb_L
- Materials: M_bulb_emissive,M_bulb_glass,M_bulb_tin
- Textures: T_bulb_tin_AlbedoTransparency,T_bulb_tin_Normal
 
- Meshes: 
- Button
 - Meshes: SM_Button_L,SM_Button_Base_L
- Materials: M_button
- Textures: button_AlbedoTransparency,button_Normal
 
- Meshes: 
- Lever (single/double)
- Meshes:
SM_Lever_Single_LSM_Lever_Single_Base_L SM_Lever_Double_LSM_Lever_Double_Base_L 
- Materials: M_lever,M_lever_double
- Textures: lever_*
 
- Meshes:
- Rocks (1–3)
- Meshes:
SM_Rock_1_L SM_Rock_2_L SM_Rock_3_L 
- Materials: M_rock_1,M_rock_2,M_rock_3
- Textures: T_rock_?_AlbedoTransparency,T_rock_?_Normal
 
- Meshes:
- Shapes
- Cone: SM_Cone_L,M_cone,cone_* 
- Cube: SM_Cube_L,M_cube,cube_* 
- Cylinder (Regular/Tall/Wide):
SM_Cylinder50cmTall_L SM_Cylinder1mTall_L SM_CylinderWide_L 
- Icosahedron: SM_Icosahedron_L,M_icosahedron 
- Octahedron: SM_Octahedron_L,M_octahedron 
- Plane: SM_FlatPlane_L,M_flatPlane,flatPlane_* 
- Pyramid: SM_Pyramid_L,M_pyramid 
- Torus: SM_Torus_L,M_torus,torus_* 
 
- Cone: 
- Switch
 - Meshes: SM_Switch_L,SM_Switch_Base_L
- Materials: M_switch
- Textures: switch_*
 
- Meshes: 
- Trees (1–3)
- Meshes:
SM_Tree_1_L SM_Tree_2_L SM_Tree_3_L 
- Materials: M_tree_1,M_tree2,M_tree3
- Textures: T_tree?_AlbedoTransparency,T_tree?_Normal
 
- Meshes:
- Weapons
- Gun: SM_Gun_L,M_gun,T_gun_* 
- Sword: SM_Sword_L,M_sword,T_sword_* 
 
- Gun: 
 
- Bulb
Naming conventions
- Meshes: SM_*
- Materials: M_*
- Textures: T_*(e.g.,*AlbedoTransparency,*Normal)
- Physics assets: *_PhysicsAsset
- Skeletons: *_Skeleton
How to use
- Drag meshes (SM_*) into your level; default materials are already assigned.
- Create Material Instances from base materials (M_*) to tweak colors/roughness without editing plugin assets.
- Replace textures (T_*) in your instances to reskin objects quickly.
- For characters/animals, physics and skeleton assets are included; retarget or extend in your project as needed.
Troubleshooting
- Can’t see the content: enable “Show Plugin Content” and ensure the plugin is enabled in Edit > Plugins.
- Materials not showing: verify the mesh uses the expected material slot or apply your Material Instance.
- Want to customize: copy assets to /Game/...first; avoid editing in/Plugins/....