Skip to main content
The InworldAssets plugin is a lightweight content library used by Runtime templates. It ships meshes, materials, and textures for quick prototyping. It does not include gameplay logic or example levels.

Where to find

  1. In the Content Browser, open the Settings menu.
  2. Enable “Show Plugin Content”.
  3. Navigate to /Plugins/InworldAssets.
Do not edit plugin assets in place. Copy what you need into your project (/Game/...) and modify the copies so you can update the plugin safely later.

What’s included

Folder structure and representative assets:
  • Animals
    • Bird
      • Meshes:
        • Static SM_Pigeon_L
        • Skeleton: SM_Pigeon_L_SM_Pigeon_L
      • Materials: M_pigeon
      • Textures: T_pigeon_AlbedoTransparency, T_pigeon_Normal
      • Physics/Skeleton: SM_Pigeon_L_SM_Pigeon_L_PhysicsAsset, SM_Pigeon_L_SM_Pigeon_L_Skeleton
    • Cat
      • Meshes:
        • Static SM_Cat_L
        • Skeleton: SM_Cat_L_SM_Cat_L
      • Materials: M_cat
      • Textures: T_cat_AlbedoTransparency, T_cat_Normal
      • Physics/Skeleton: SM_Cat_L_SM_Cat_L_PhysicsAsset, SM_Cat_L_SM_Cat_L_Skeleton
    • Dog
      • Meshes:
        • Static SM_Dog_L
        • Skeleton: SM_Dog_L_SM_Dog_L
      • Materials: M_dog
      • Textures: T_dog_AlbedoTransparency, T_dog_Normal
      • Physics/Skeleton: SM_Dog_L_SM_Dog_L_PhysicsAsset, SM_Dog_L_SM_Dog_L_Skeleton
  • Building
    • Door
      • Meshes: SM_Door_L
      • Materials: M_wall_door
      • Textures: wall_door_AlbedoTransparency, wall_door_Normal
    • Wall
      • Meshes: SM_Wall_L SM_Wall_Door_L SM_HalfWall_L
      • Materials: M_wall, M_halfWall
      • Textures: wall_*, halfWall_*
    • Windows
      • Meshes: SM_WallWindow1_L SM_WallWindow2_L
      • Materials: M_glass, M_wallWindow, M_wallWindow1
      • Textures: wallWindow1_*, wallWindow2_*
  • Objects
    • Bulb
      • Meshes: SM_Bulb_L
      • Materials: M_bulb_emissive, M_bulb_glass, M_bulb_tin
      • Textures: T_bulb_tin_AlbedoTransparency, T_bulb_tin_Normal
    • Button
      • Meshes: SM_Button_L, SM_Button_Base_L
      • Materials: M_button
      • Textures: button_AlbedoTransparency, button_Normal
    • Lever (single/double)
      • Meshes: SM_Lever_Single_L SM_Lever_Single_Base_L SM_Lever_Double_L SM_Lever_Double_Base_L
      • Materials: M_lever, M_lever_double
      • Textures: lever_*
    • Rocks (1–3)
      • Meshes: SM_Rock_1_L SM_Rock_2_L SM_Rock_3_L
      • Materials: M_rock_1, M_rock_2, M_rock_3
      • Textures: T_rock_?_AlbedoTransparency, T_rock_?_Normal
    • Shapes
      • Cone: SM_Cone_L, M_cone, cone_*
      • Cube: SM_Cube_L, M_cube, cube_*
      • Cylinder (Regular/Tall/Wide): SM_Cylinder50cmTall_L SM_Cylinder1mTall_L SM_CylinderWide_L
      • Icosahedron: SM_Icosahedron_L, M_icosahedron
      • Octahedron: SM_Octahedron_L, M_octahedron
      • Plane: SM_FlatPlane_L, M_flatPlane, flatPlane_*
      • Pyramid: SM_Pyramid_L, M_pyramid
      • Torus: SM_Torus_L, M_torus, torus_*
    • Switch
      • Meshes: SM_Switch_L, SM_Switch_Base_L
      • Materials: M_switch
      • Textures: switch_*
    • Trees (1–3)
      • Meshes: SM_Tree_1_L SM_Tree_2_L SM_Tree_3_L
      • Materials: M_tree_1, M_tree2, M_tree3
      • Textures: T_tree?_AlbedoTransparency, T_tree?_Normal
    • Weapons
      • Gun: SM_Gun_L, M_gun, T_gun_*
      • Sword: SM_Sword_L, M_sword, T_sword_*

Naming conventions

  • Meshes: SM_*
  • Materials: M_*
  • Textures: T_* (e.g., *AlbedoTransparency, *Normal)
  • Physics assets: *_PhysicsAsset
  • Skeletons: *_Skeleton

How to use

  • Drag meshes (SM_*) into your level; default materials are already assigned.
  • Create Material Instances from base materials (M_*) to tweak colors/roughness without editing plugin assets.
  • Replace textures (T_*) in your instances to reskin objects quickly.
  • For characters/animals, physics and skeleton assets are included; retarget or extend in your project as needed.

Troubleshooting

  • Can’t see the content: enable “Show Plugin Content” and ensure the plugin is enabled in Edit > Plugins.
  • Materials not showing: verify the mesh uses the expected material slot or apply your Material Instance.
  • Want to customize: copy assets to /Game/... first; avoid editing in /Plugins/....