Overview > Inworld Node > Inworld Node CustomClass:UInworldNode_Custom | Inherits from:UInworldNodeBase class for creating custom node behaviors in the InworldGraph. This abstract class allows developers to implement custom processing logic for graph nodes through Blueprint or C++ implementations. Custom nodes can process input data and produce output data based on custom logic, extending the graph system’s capabilities.Key features:
Blueprintable: Can be extended in Blueprints to create custom node types
Configurable execution thread: Processing can occur in game thread or background thread
To implement a custom node:
Create a Blueprint or C++ class inheriting from UInworldNode_Custom
Implement the Process function to define custom behavior