UInworldGraphComponent | Inherits from: UActorComponent
Actor component for managing Inworld graphs within the game world. This abstract component provides the foundation for integrating Inworld graph functionality into actors. It manages graph creation, compilation, and execution while providing delegates for monitoring graph events and results.
Methods
Reference
CreateGraph
Creates the graph from the associated GraphAsset.
Examples
ExecuteGraph
Executes the graph with the provided input data and runtime data.
Examples
Parameters
| Parameter | Type | Description | 
|---|---|---|
| InputData | const FInworldDataHandle& | The input data to pass to the graph. | 
| RuntimeData | const TMap<FName, FInworldDataHandle>& | Runtime data map accessible by nodes during execution. | 
Returns
Type:UPARAM(meta = (DisplayName = "Execution Id")) FString